Red Meridian incorporates the third-party software listed below. Each component remains under its own licence, and those licences are reproduced here in full because they require it.
This file covers what is distributed — the code that ships inside a build. Development and build-time tooling (esbuild, Vite, TypeScript, Playwright, zod, the FBX loader used by the capture pipeline) is not part of any delivered build and is therefore not listed.
Renderer. Bundled into every delivered build, including three/addons/geometries/RoundedBoxGeometry.js, which is part of the same project and the same licence.
Project: https://github.com/mrdoob/three.js
The MIT License Copyright © 2010-2026 three.js authors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Character locomotion is derived from motion capture obtained from Adobe Mixamo and retargeted onto this project's own rig (see ANIMATION.md). The capture masters are not redistributed: assets-source/mocap/*.fbx is outside version control, and what ships is retargeted joint data in this project's own format. Use of Mixamo captures inside a game is what Adobe's terms allow; redistributing the captures as animation assets is not. Do not publish the derived clips as a standalone asset library, and keep a record of which capture each clip came from.
Anything newly added to the browser bundle's module graph belongs here. The legalComments: 'none' setting in tools/build/single.ts strips embedded licence comments out of the delivered artifact, so this file plus the build banner is the only place the required notices survive. If a dependency is added, add it here in the same commit.